Passives

{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px" ! scope="col" style="text-align: center"|Vocation ! scope="col" style="text-align: center"|Passive ! scope="col" style="text-align: center"|Effect Each 10% of HP lost increases your attack speed.
 * style="text-align: center"|Swordsman
 * style="text-align: center"|Fatal Slash
 * style="text-align: center"|Ocassionally slash their target too deep to make a wound which will cause it to bleed for 150 damage over 12 seconds.
 * style="text-align: center"|Defender
 * style="text-align: center"|OmniShield
 * style="text-align: center"|Asorbs damage once per minute based upon your Max HP, goes up by 2 asorbtion each level.
 * style="text-align: center"|Berserker
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 * style="text-align: center"|Berserker
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(At red health Berserkers attack speed will be at it's fastest) Summoner shares his soul with his summons, making him weaker the more summons he has on field.
 * style="text-align: center"|WildHeart
 * style="text-align: center"|Brutal
 * style="text-align: center"|Sometimes, wildheart hits his target very brutally. This immobilizing hit will deal increased damage to monsters, or stun humans.
 * style="text-align: center"|Saint
 * style="text-align: center"|Divine Blessing
 * style="text-align: center"|When a saint runs out of mana while having a magic shield on he becomes invunurable for 5 seconds. This effect can only occurs once per three minutes.
 * style="text-align: center"|Necromancer
 * style="text-align: center"|Necromancy
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 * style="text-align: center"|SpellCaster
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 * style="text-align: center"|Summoner
 * style="text-align: center"|Unnatural Exchange
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 * style="text-align: center"|Summoner
 * style="text-align: center"|Unnatural Exchange
 * style="text-align: center"|Unnatural Exchange

With no summons:

+3 HP and mana regen.

With 1 summon:

No bonuses/Losses
With 2 summons: -3 HP and mana regen.
 * style="text-align: center"|ShadowStriker
 * style="text-align: center"|Children of the Night
 * style="text-align: center"|Your chance to dodge an attack is increased by 2%. Every 15? levels this increase with 1%. When it's night your extra dodge chance is doubled.
 * style="text-align: center"|Marksman
 * style="text-align: center"|Headshot
 * style="text-align: center"|Headshots deal thrice so much damage.
 * style="text-align: center"|Archer
 * style="text-align: center"|Swiftness
 * style="text-align: center"|When in low health (Red) The archers Movement speed Doubles, allowing them to flee/Survive.
 * style="text-align: center"|Spearman
 * style="text-align: center"|Pierce
 * style="text-align: center"|Spearman has a chance of ignoring half the targets defence.
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 * style="text-align: center"|Spearman
 * style="text-align: center"|Pierce
 * style="text-align: center"|Spearman has a chance of ignoring half the targets defence.
 * }